Large City: Ràvsuc Ji̊ Qi̊v

Ràvsuc Ji̊ Qi̊v

Ràvsuc Ji̊ Qi̊v
Example Tauran architecture.
StateDaland
ProvenceKrièvlùji̊ La Provence
Sub ProvenceKenzùw County
RegionŸchg Gawy Woods
Founded1551
Community LeaderLord Khoutrougrett
Area68 km2 (27 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation1976 m (6482 ft)
Average Yearly Precipitation247 cm/y (97 in/y)
Population16017
Population Density235 people per km2 (593 people per mi2)
Town AuraTransmutation
Naming
Native nameRàvsuc Ji̊ Qi̊v
PronunciationRàv /suc/
Direct Translation[kitchen] [fun]
Translation[Not Yet Translated]

Ràvsuc Ji̊ Qi̊v (Ràv /suc/ [kitchen] [fun]) is a temperate Large City located in Kenzùw County, Krièvlùji̊ La Provence, within the Daland.

The name Ràvsuc Ji̊ Qi̊v is derived from the Sylvin language, as Ràvsuc Ji̊ Qi̊v was founded by Ditsa, who was culturaly Tauran.

Climate

Ràvsuc Ji̊ Qi̊v has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). Ràvsuc Ji̊ Qi̊v receives an average of 247 cm/y (97 in/y) of precipitation, most of which comes in the form of rain during the spring. Ràvsuc Ji̊ Qi̊v covers an area of nearly 68 km2 (27 mi2), and an average elevation of 1976 m (6482 ft) above sea level.

Overview

Ràvsuc Ji̊ Qi̊v was founded durring the late 16th century in winter of the year 1551, by Ditsa. The establishment of Ràvsuc Ji̊ Qi̊v was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Ditsa struck deals with nearby nations and communities to establish Ràvsuc Ji̊ Qi̊v as a prison colony.

Ràvsuc Ji̊ Qi̊v was built using the conventions of Tauran durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Ràvsuc Ji̊ Qi̊v is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Ràvsuc Ji̊ Qi̊v is buildings are arranged arrounded highly ordered system of narrow worn bedrock streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Ràvsuc Ji̊ Qi̊v's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Ràvsuc Ji̊ Qi̊v's monster and outlaw focused fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A look around Ràvsuc Ji̊ Qi̊v is like a look into a broken heart. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need. It’s not malicious. Heads are hung. Eyes are empty. Something truly horrible happened here once upon a time and the city never healed.

Civic Infrastructure

Ràvsuc Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ràvsuc Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ràvsuc Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ràvsuc Ji̊ Qi̊v's parks.

Ràvsuc Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ràvsuc Ji̊ Qi̊v.

Ràvsuc Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ràvsuc Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ràvsuc Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ràvsuc Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ràvsuc Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ràvsuc Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ràvsuc Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ràvsuc Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Ràvsuc Ji̊ Qi̊v has an Millitary Academy which trains military officers and specilists.

Ràvsuc Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ràvsuc Ji̊ Qi̊v's grid is powered by mana accumulators.

Ràvsuc Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ràvsuc Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Ràvsuc Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ràvsuc Ji̊ Qi̊v's natural decorations nor waterways.

Ràvsuc Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ràvsuc Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ràvsuc Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ràvsuc Ji̊ Qi̊v's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In Ràvsuc Ji̊ Qi̊v rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Baccae near Ràvsuc Ji̊ Qi̊v are known to be almost tame, such that they can be put to domestic use.

Ràvsuc Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves line dance to channel Summoning energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 30
  • Farmers: 47
  • Farm Laborer: 80
  • Hunters: 55
  • Milk Maids: 39
  • Ranchers: 20
  • Ranch Hands: 46
  • Shepherds: 39
    • Farmland: 64868 m2
    • Cattle and Similar Creatures: 4004
    • Poultry: 48051
    • Swine: 3203
    • Sheep: 160
    • Goats: 32
    • Horses, Mounts, and Beasts of Burden: 1601

Craftsmen

  • Arms and Toolmakers: 31
  • Blacksmiths: 36
  • Bookbinders: 19
  • Buckle-makers: 21
  • Cabinetmakers: 36
  • Candlemakers: 57
  • Carpenters: 52
  • Clothmakers: 42
  • Coach and Harness Makers: 17
  • Coopers: 41
  • Copper, Brass, Tin, Zinc, and Lead Workers: 22
  • Copyists: 14
  • Cutlers: 14
  • Fabricworkers: 38
  • Farrier: 86
  • Furriers: 10
  • Glassworkers: 53
  • Gunsmiths: 35
  • Harness-Makers: 15
  • Hatters: 31
  • Hosiery Workers: 11
  • Jewelers: 17
  • Leatherwrights: 44
  • Locksmiths: 15
  • Matchstick makers: 25
  • Musical Instrument Makers: 24
  • Painters, Structures and Fixtures: 21
  • Paper Workers: 23
  • Plasterers: 21
  • Pursemakers: 27
  • Roofers: 17
  • Ropemakers: 16
  • Rugmakers: 14
  • Saddlers: 29
  • Scabbardmakers: 36
  • Scalemakers: 17
  • Scientific, Surgical, and Optical Instrument Makers: 10
  • Sculptors, Structures and Fixtures: 15
  • Shoemakers: 14
  • Soap and Tallow Workers: 62
  • Tailors: 91
  • Tanners: 20
  • Upholsterers: 24
  • Watchmakers: 21
  • Weavers: 50
  • Whitesmiths: 12

Merchants

  • Adventuring Goods Retellers: 11
  • Arcana Sellers: 11
  • Beer-Sellers: 21
  • Booksellers: 24
  • Butchers: 40
  • Chandlers: 45
  • Chicken Butchers: 41
  • Entrepreneurs: 16
  • Fine Clothiers: 42
  • Fishmongers: 40
  • Florists: 9
  • Potion Sellers: 25
  • Resellers: 72
  • Spice Merchants: 23
  • Wine-sellers: 31
  • Wheelwright: 25
  • Woodsellers: 15

Service workers

  • Bakers: 100
  • Barbers: 68
  • Coachmen: 22
  • Cooks: 61
  • Doctors: 35
  • Gamekeepers: 25
  • Grooms: 13
  • Hairdressers: 57
  • Healers: 42
  • Housekeepers: 55
  • Housemaids: 80
  • House Stewards: 50
  • Inns: 15
  • Laundry maids: 30
  • Maidservants: 55
  • Nursery Maids: 30
  • Pastrycooks: 53
  • Restaurateur: 64
  • Tavern Keepers: 69

Specialized Laborer

  • Ashworkers: 22
  • Bleachers: 14
  • Chemical Workers: 9
  • Coal Heavers: 31
  • In-Town Couriers: 40
  • Long Haul Couriers: 33
  • Dockyard Workers: 33
  • Gas Workers: 7
  • Hay Merchants: 13
  • Leech Collectors: 43
  • Millers: 36
  • Miners: 33
  • Oilmen and Polishers: 25
  • Postmen: 36
  • Pure Finder: 20
  • Skinners: 50
  • Sugar Refiners: 8
  • Tosher: 25
  • Warehousemen: 47
  • Watercarriers: 35
  • Watermen, Bargemen, etc.: 44

Skilled Laborers

  • Accountants: 20
  • Alchemist: 24
  • Clerk: 32
  • Dentists: 16
  • Educators: 40
  • Engineers: 24
  • Gardeners: 15
  • Mages: 11
  • Plumbers: 16
  • Pharmacist: 18
  • Professors: 6
  • Scientists: 11
  • Wizards: 6

Civil Servants

  • Adventurers: 15
  • Bankers: 23
  • Civil Clerks: 37
  • Civic Iudex: 17
  • Consultants: 10
  • Exorcist: 40
  • Fixers: 18
  • Kami Clerk: 32
  • Landlords: 33
  • Lawyers: 19
  • Legend Keepers: 28
  • Militia Officers: 145
  • Monks, Monastic: 47
  • Monks, Civic: 55
  • Historian, Oral: 35
  • Historian, Textual: 18
  • Policemen, Sheriffs, etc.: 34
  • Priests: 61
  • Rangers: 21
  • Rat Catchers: 24
  • Scholars: 24
  • Spiritualist: 29
  • Slayers: 9
  • Storytellers: 62
  • Military Officers: 53

Cottage Industries

  • Brewers: 51
  • Comfort Services: 61
  • Enchanters: 18
  • Herbalists: 18
  • Jaminators: 53
  • Needleworkers: 57
  • Potters: 27
  • Preserve Makers: 47
  • Quilters: 21
  • Seamsters: 84
  • Spinners: 44
  • Tinker: 18
  • Weaver: 39

Artists

  • Actors: 17
  • Architects: 6
  • Bards: 26
  • Costumers: 9
  • Dancers: 18
  • Drafters: 10
  • Engravers: 12
  • Fine Furniture Carpenters: 7
  • Glaziers: 16
  • Inlayers: 15
  • Musicians: 51
  • Painters, Art: 8
  • Playwrights: 16
  • Sculptors, Art: 13
  • Wood Carvers: 50
  • Writers: 57

Produce Industries

  • Butter Churners: 57
  • Canners: 45
  • Cheesmakers: 53
  • Ice Merchants: 7
  • Millers: 30
  • Picklers: 26
  • Smokers: 20
  • Stockmakers: 18
  • Tobacconists: 23
  • Tallowmakers: 37

6004 of Ràvsuc Ji̊ Qi̊v's population work within a Foundational Occupation.

8732 of Ràvsuc Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1281 (8%) are noncontributers.

Points of Interest

Ràvsuc Ji̊ Qi̊v is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

Ràvsuc Ji̊ Qi̊v has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of slew a monster which had been terrorizing the streets of Ràvsuc Ji̊ Qi̊v. One of Ràvsuc Ji̊ Qi̊v's festivals remembers the hero.

History